Monday, September 24, 2012
Part 1: Fictional, Non-Traditional Company
Teleporter
This is a movie theatre set up, but there is no movie. Sit back and relax in one of our plush recliners and take an instant vacation. Once you sit down, the chair is able to read your emotions and determines what destination best fits your mood and will be a quick pick-me-up if you are feeling down.
Grumble Gone/ Tummy Teller
When in doubt about what you want to eat, use the Grumble Gone or Tummy Teller to tell you exactly what your body is craving and the nutritional way of satisfying your hunger.
Speed Reader
Cramming for a test? Too many chapters to read and not enough time? No problem. This device comes in the form of glasses that help to speed up the movement of your eyes so that you cover more material in little time. Also, you are able to retain more information without the feeling of brain overload.
Swapps
A change is always nice, especially when it comes to a whole new wardrobe. Swapps is a clothing boutique in which you are able to trade your old fashions for the newest and latest styles. Even better, there is no cost involved. Just bring in your out-dated threads and you will be leaving with the "It" styles of the the season. There is nothing like feeling good knowing that you look good.
Jump
The newest sports shoe to hit the market. It is like having a trampoline at your feet. Jump, run, whatever, you will be the most graceful athlete out there. Reach for the stars (literally) with Jump Footwear. You will reach great heights.
Wednesday, September 19, 2012
Picture Using HTML codes
<!DOCTYPE HTML>
<html>
<head>
<script>
window.onload = function() {
var canvas = document.getElementById("myCanvas");
var context = canvas.getContext("2d");
////////////////////////////////////// start below this line ˇˇˇˇˇˇˇˇˇˇ
//Rectangle
var grdstartX = 400;
var grdstartY = 0;
var grdendX = 400;
var grdendY = 600;
//Rectangle
context.beginPath();
context.rect(0, 0, canvas.width, canvas.height);
var grd = context.createLinearGradient(grdstartX, grdstartY, grdendX, grdendY);
//Purple
grd.addColorStop(0, 'rgb(255, 69, 0)');
//Blue
grd.addColorStop(1, 'rgb(0, 0, 255)');
context.fillStyle = grd;
context.fill();
context.stroke();
// bottom boat
var startX = 250;
var startY = 300;
var controlX = 300;
var controlY = 500;
var controlX = 500;
var controlY = 500;
var endX = 550;
var endY = 300;
//line across boat
var startX = 250;
var startY = 300;
var endX = 550;
var endY = 300;
// waves
var startX = 0;
var startY = 500 ;
var controlX = 100;
var controlY = 400;
var endX = 200;
var endY = 500;
var startX = 200;
var startY = 500;
var controlX = 300;
var controlY = 400;
var endX = 400;
var endY = 500;
var startX = 400;
var startY = 500;
var controlX = 300;
var controlY = 400;
var endX = 800;
var endY = 500;
var startX = 600;
var startY = 500;
var controlX = 700;
var controlY = 400;
var endX = 800;
var endY = 500;
var startX = 800;
var startY = 500;
var controlX = 900;
var controlY = 1000;
var endX = 0;
var endY = 500;
// flag post
var startX = 450;
var startY = 300;
var endX = 450;
var endY = 50;
//flag slanted part
var startX = 450;
var startY = 50;
var endX = 600;
var endY = 150;
//flag bottom part
var startX = 600;
var startY = 150;
var endX = 450;
var endY = 150;
// fishing pole
var startX = 300;
var startY = 300;
var endX = 250;
var endY = 200;
var startX = 250;
var startY = 200;
var endX = 150;
var endY = 500;
//hook
var startX = 150;
var startY = 500;
var controlX = 150;
var controlY = 550;
var endX = 175;
var endY = 525;
//sun
var canvas = document.getElementById('myCanvas');
var context = canvas.getContext('2d');
var centerX = canvas.width / 2;
var centerY = canvas.height / 2;
var radius = 70;
// fish body
var startX = 350 ;
var startY = 550 ;
var controlX = 300;
var controlY = 500;
var endX = 250;
var endY = 550;
var startX = 250 ;
var startY = 550 ;
var controlX = 300;
var controlY = 600;
var endX = 350;
var endY = 550;
//fish tail
var startX = 350;
var startY = 550;
var endX = 375;
var endY = 525;
var startX = 375;
var startY = 525;
var endX = 375;
var endY = 575;
var startX = 375;
var startY = 575;
var endX = 350;
var endY = 550;
//Curve
context.beginPath();
context.moveTo(250, 300);
context.bezierCurveTo(300, 500, 500, 500, 550, 300);
context.lineWidth = 5;
context.stroke();
// butt of boat
context.beginPath();
context.moveTo(250, 300);
context.lineTo(550, 300);
context.lineWidth = 5;
context.stroke();
context.beginPath();
context.moveTo(250, 300);
context.bezierCurveTo(300, 500, 500, 500, 550, 300);
context.lineTo(250, 300);
context.lineCap = "round";
context.lineWidth = 5;
context.fillStyle = 'rgb(50, 205, 50)';
context.fill();
context.stroke();
// Waves
context.beginPath();
context.moveTo(0, 500);
context.quadraticCurveTo(100, 400, 200, 500);
context.lineWidth = 5;
context.stroke();
context.beginPath();
context.moveTo(200, 500);
context.quadraticCurveTo(300, 400, 400, 500);
context.lineWidth = 5;
context.stroke();
context.beginPath();
context.moveTo(400, 500);
context.quadraticCurveTo(500, 400, 600, 500);
context.moveTo(600, 500);
context.quadraticCurveTo(700, 400, 800, 500);
context.moveTo(800, 500);
context.quadraticCurveTo(900, 400, 1000, 500);
context.lineWidth = 5;
context.stroke();
context.begi
//seagull left
context.beginPath();
context.moveTo(600, 50);
context.quadraticCurveTo(650, 25, 700, 50);
context.strokeStyle = 'rgb(255, 255, 255)';
context.lineWidth = 5;
context.stroke();
var startX = 600;
var startY = 50 ;
var controlX = 650;
var controlY = 25;
var endX = 700;
var endY = 50;
//seagull right
context.beginPath();
context.moveTo(700, 50);
context.quadraticCurveTo(750, 25, 800, 50);
context.strokeStyle = 'rgb(255, 255, 255)';
context.lineWidth = 5;
context.stroke();
var startX = 700;
var startY = 50 ;
var controlX = 750;
var controlY = 25;
var endX = 800;
var endY = 50;
//seagull far left left side
context.beginPath();
context.moveTo(50, 200);
context.quadraticCurveTo(75, 175, 100, 200);
context.strokeStyle = 'rgb(255, 255, 255)';
context.lineWidth = 5;
context.stroke();
var startX = 50;
var startY = 200 ;
var controlX = 75;
var controlY = 175;
var endX = 100;
var endY = 200;
//seagull far left right side
context.beginPath();
context.moveTo(100, 200);
context.quadraticCurveTo(125, 175, 150, 200);
context.strokeStyle = 'rgb(255, 255, 255)';
context.lineWidth = 5;
context.stroke();
var startX = 100;
var startY = 200 ;
var controlX = 175;
var controlY = 150;
var endX = 150;
var endY = 200;
// seagull middle
context.beginPath();
context.moveTo(200, 150);
context.quadraticCurveTo(250, 100, 300, 150);
context.strokeStyle = 'rgb(255, 255, 255)';
context.moveTo(300, 150);
context.quadraticCurveTo(350, 100, 400, 150);
context.lineWidth = 5;
context.strokeStyle = 'rgb(255, 255, 255)';
context.stroke();
var startX = 200;
var startY = 150 ;
var controlX = 250;
var controlY = 100;
var endX = 300;
var endY = 150;
var startX = 300;
var startY = 150 ;
var controlX = 350;
var controlY = 100;
var endX = 400;
var endY = 150;
//seagull near boat
context.beginPath();
context.moveTo(600, 300);
context.quadraticCurveTo(650, 250, 700, 300);
context.strokeStyle = 'rgb(255, 255, 255)';
context.moveTo(700, 300);
context.quadraticCurveTo(750, 250, 800, 300);
context.strokeStyle = 'rgb(255, 255, 255)';
context.lineWidth = 5;
context.stroke();
var startX = 600;
var startY = 300 ;
var controlX = 650;
var controlY = 250;
var endX = 700;
var endY = 300;
var startX = 700;
var startY = 300 ;
var controlX = 750;
var controlY = 250;
var endX = 800;
var endY = 300;
// flag pole
context.beginPath();
context.moveTo(450, 300);
context.lineTo(450, 50);
context.strokeStyle = 'rgb(0, 0, 0)';
context.fill();
context.lineWidth = 5;
context.stroke();
context.beginPath();
context.moveTo(600, 150);
context.lineTo(450, 150);
context.strokeStyle = 'rgb(0, 0, 0)';
context.fill();
context.lineWidth = 5;
context.stroke();
context.beginPath();
context.moveTo(450, 50);
context.lineTo(600, 150);
context.strokeStyle = 'rgb(0, 0, 0)';
context.fill();
context.lineWidth = 5;
context.stroke();
// Circle
context.beginPath();
context.arc(0, 0, 130, 0, 2 * Math.PI, false);
context.lineCap = "round";
context.lineWidth = 3;
context.fillStyle = 'rgb(255, 255, 0)';
context.fill();
context.stroke();
//fishing pole
context.beginPath();
context.moveTo(300, 300);
context.lineTo(250, 200);
context.lineWidth = 5;
context.stroke();
//string of fishing pole
context.beginPath();
context.moveTo(250, 200);
context.lineTo(150, 500);
context.strokeStyle = 'rgb(250, 250, 250)';
context.lineWidth = 2;
context.stroke();
context.beginPath();
context.moveTo(350, 550);
context.quadraticCurveTo(300, 500, 250, 550);
context.fill();
context.lineWidth = 5;
context.stroke();
// part of fish body
context.beginPath();
context.moveTo(250, 550);
context.quadraticCurveTo(300, 600, 350, 550);
context.fillStyle = 'rgb(255, 128, 64)';
context.fill();
context.lineWidth = 5;
context.stroke();
context.fillStyle = 'rgb(300, 100, 100)';
//fish tail
context.beginPath();
context.moveTo(350, 550);
context.lineTo(375, 525, 575, 350, 550);
context.fillStyle = 'rgb(255, 128, 64)';
context.lineWidth = 5;
context.stroke();
context.beginPath();
context.moveTo(375, 525);
context.lineTo(375, 575);
context.fillStyle = 'rgb(255, 128, 64)';
context.lineWidth = 5;
context.stroke();
context.beginPath();
context.moveTo(375, 575);
context.lineTo(350, 550);
context.fillStyle = 'rgb(255, 128, 64)';
context.lineWidth = 5;
context.stroke();
//hook
context.beginPath();
context.moveTo(150, 500);
context.quadraticCurveTo(150, 550, 175, 525);
context.strokeStyle = 'rgb(250, 250, 250)';
context.lineWidth = 2;
context.stroke();
//Bottom Waves Shape
context.beginPath();
context.moveTo(x, y);
context.lineTo(0,550);
context.quadraticCurveTo(controlX1, controlY1, x1, y1);
context.quadraticCurveTo(controlX2, controlY2, x2, y1);
context.quadraticCurveTo(controlX3, controlY1, x3, y1);
context.quadraticCurveTo(controlX4, controlY2, x4, y1);
context.quadraticCurveTo(controlX5, controlY1, x5, y1);
context.quadraticCurveTo(controlX6, controlY2, x6, y1);
context.quadraticCurveTo(controlX7, controlY1, x7, y1);
context.quadraticCurveTo(controlX8, controlY2, x8, y1);
context.lineTo(850, 605);
context.lineTo(-10,605);
context.fillStyle = 'rgb(75, 75, 200)';
context.fill();
context.strokeStyle = 'rgb(95, 95, 210)';
context.stroke();
////////////////////////////////////// end above this line ˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆ
};
</script>
</head>
<body>
<canvas id="myCanvas" width="800" height="600"></canvas>
</body>
</html>
Wednesday, September 12, 2012
Heart
For my first digital arts assignment, I was to create a heart using all different sorts of codes. It is not the best heart, but for my first try with digital arts, it is not too bad. I am a little unsure of how to post the heart but I can give you the code that I used for it and you can check it out!
<!DOCTYPE HTML>
<html>
<head>
<script>
window.onload = function() {
var canvas = document.getElementById("myCanvas");
var context = canvas.getContext("2d");
////////////////////////////////////// start below this line ˇˇˇˇˇˇˇˇˇˇ
var startX = 400
var startY = 250
var cpointX = 200
var cpointY = 100
var endX = 150
var endY = 300
var startX = 400
var startY = 250
var cpointX = 600
var cpointY = 100
var endX = 650
var endY = 300
context.beginPath();
context.moveTo(400, 250);
context.quadraticCurveTo(200, 100, 150, 300);
context.lineWidth = 10;
context.strokeStyle = "red";
context.stroke();
context.beginPath();
context.moveTo(400, 250);
context.quadraticCurveTo(600, 100, 650, 300);
context.lineWidth = 10;
context.strokeStyle = "red";
context.stroke();
context.beginPath();
context.moveTo(150,300);
context.lineTo(400,600);
context.stroke();
context.beginPath();
context.moveTo(650,300);
context.lineTo(400,600);
context.stroke();
////////////////////////////////////// end above this line ˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆ
};
</script>
</head>
<body>
<canvas id="myCanvas" width="800" height="600"></canvas>
</body>
Tuesday, September 11, 2012
Nice of you to stop by!
Hi everyone ! Obviously, as it says above, my name is Daniella and I am happy to say that this is my very first blog! I have always wanted to start one but I never knew how, but now that I do, it's pretty cool. Anyways, I'll try to keep this post short and sweet. Im a junior at the University of Tampa and I am currently studying Advertising and Public Relations, and minoring in Marketing. I think that digital arts will be extremely helpful for my major for the reason that digital arts plays a major role in media advertising and it will be a great skill to know for my future in advertising. That's all for now, but I hope you have learned a little about me so far. More posts to come !
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